Using Rock Band drum kit as MIDI controller

In my constant search for gear for my very much “budget” recording studio, I’ve been toying with getting a set of electronic drums for some time and at $79 for the Harmonix Rock Band drum kit, that’s a steal! I’ll go over the steps I took to get this going.
The Rolan
d V-Drumswould be my ideal kit, but that is where the term “budget” falls in. A few years back I had purchased (a classic 80’s vintage POS) Roland DDR-30 drum brain with hopes of building my own electronic kit from various parts (like this example) and using something like PVC piping as a rack stand to mount the trigger pads. I still plan on doing that someday, maybe that will be a post in the future? If you are unfamiliar with what MIDI is, try reading this and understand that it is only data to represent musical notes, there is no sound in a MIDI signal. This post is from various sites, tutorials I’ve found and personal knowledge so I’ll try to leave credit were it is due.Anyways, after the release of the Harmonix game Rock Band, I heard of how people were using the drum kit hooked to their computer and using it as a trigger. At first I could only find this dude’s site that had a custom piece of software written for the drum kit. This was a cool idea (I haven’t tried out his software) seems great for if you just want to use your Rock Band kit to play like a real kit. Although my purposes were to use it as an inexpensive MIDI controller. Having used game controllers as MIDI controllers before, I knew that there had to be a way to get it sending MIDI data. I’d like to point out that if you want to get variable pitch when you hit the pads, this is not the best option. Its going to be full volume hits (or 127 MIDI volume) every time. The drums will sound pretty robotic. But if your like me and you just want to lay down a quick beat, hate playing beats on a keyboard, or tweak the shit out of it anyway, then this will work.
First thing I did was head over to Circuit City and picked me up a shinny new Rock Band drum kit for Xbox 360. And the best part of it is, I dont even own a 360 and have never played the actual game!
* I’m using the Xbox 360 version because my studio computer is running Windows XP Pro and the drivers are available from Microsoft’s website. I know that this can be done on a Mac as well, but that is beyond this post.
The unit itself obviously isn’t going to be plug and play and will not have any form of drivers needed so you have to get the driver that allows you to use any Xbox 360 controller for games on your PC.
You can pick that driver up here from Microsoft and install it before you plug the drums into your computer.
Once you have the driver installed you can attach your drums to an available usb port on you pc and check under Start>Control Panel>Game Controllers to see if it is installed properly.
If you see the controller double click on it to get to the test tab and then proceed to play the pads on the drum kit and you should see the prospective key light up on your computer for the pad you are playing.
Now we have that installed, next we need to get a couple more tricks to get our drums acting as a MIDI controller instead of a game controller. First we need to get an interface that will turn the controller data into a MIDI signal.
Go hear, download and install the latest version of eDrum Monitor, We’ll come back to this later.
Second we will need to get a interface for the eDrum Monitor software to talk to our MIDI devices. We will be making a virtual MIDI connection through MIDI Yoke. Think of it like a MIDI patch cable: it takes any data that is at its MIDI Yoke output port and sends it out of its MIDI Yoke input port. Kinda confusing I know, but you’ll get it later.
Go hear and download the latest version of MIDI Yoke and install.
Ok, now that we have all our tools, lets put them to use. Lanch eDrum Monitor that we downloaded earlier. When you first start the program it will be a blank screen so we have to set it up to get our signal going. From the menu bar, click Options>MIDI devices and you should see this:
Here’s where the MIDI Yoke comes into play. You can choose any MIDI Yoke output, because like I said before, just remember it for that will be the input to whatever device you want to trigger (ex. you set Reason to to input MIDI Yoke:1 to control ReDrum). I choose “MIDI Yoke:1″ in this picture.
Next we need to set up the drum pads so we can start making beatz already! First from the menu bar on eDrum Monitor, click Tracks>New Single Track and you should see one track pop up like this:
Now on that first track, click the Learn button (highlighted in Yellow in the picture above). I started out by kicking the kick petal, you should see some letters come up in the window below the learn button (highlighted in red above). Then we will want to set the MIDI # output (highlighted in green), which is the note number that we want to represent as on a keyboard. I started mine as 36 which in MIDI data represent C2 on a keyboard, or just the note C. (it also happens to be the note that Reason ReDrum’s bass drum default is…) Then I just moved up numerically. You can change them to what fits the needs of the device being triggered. If you need a reference of notes to numbers check this one.
Continue on with the steps above to finish setting up the rest of the drum pads until you have a similar set up as this and notice how i have set my volume to full 127:
Now just go into the program you normally use and set the input of your device to the MIDI Yoke that you set up earlier and you should be able to see MIDI signal coming in!
This method (I’m asuming) will work with 360 Guitar Hero guitars, witch might be kind of cool for live performance.
UPDATE: A lot of people have been asking for a Mac tutorial (been meaning to do so) and I will get one up as soon as I can. It can be done pretty much the same way. If you look around I’ve seen a video on Youtube of someone using it in Garage Band.
Lastly, here is a quick video displaying it all working.
Did you find this useful? Help me maintain my site, Donations appreciated!







April 12th, 2008 at 4:06 pm
Absolutely amazing, friend. I have downloaded all the software. Now I just need to go get the drum set!! This will fit fantastically in my even-lower-budget recording studio. Excellent work.
May 2nd, 2008 at 3:22 am
Hey, Got every thing working like clock work but I have one question
when playing the drums via my Vitural Synths like Korg or Kontakt the triggers seem to “stick” basicly holding the note down. especially with pads and basses
How can I set the signal to read as a “one hit” via the edrum monitor?
I’m sure it is really simple to do but I’m a tad baffled
help?
~Z~
May 14th, 2008 at 8:39 am
found your site on del.icio.us today and really liked it.. i bookmarked it and will be back to check it out some more later ..
June 4th, 2008 at 9:48 pm
I had to use eDrum 1.0 because 2.0 doesn’t work on vista yet. Any one else notice a latency issue? Is it becuase I am going through one program to another? I am using ableton Live 7. Does 2.0 have the latency issue? I guess I could go back to XP
July 1st, 2008 at 10:16 pm
I can confirm this works with both Battery 3 standalone & as a VST Instrument through Cubase 4. I’m running windows xp and there doesn’t seem to be any kind of lag whatsoever, even when running Cubase with a guitar track through Guitar Rig 3 VST Plugin & a bass track through Guitar Rig 3 VST Plugin. You’re absolutely right about the drums sounding “robotic”, but I’m still messing around with ways to make it sound more organic. Kudos, Ben…this post has been especially helpful!
July 2nd, 2008 at 2:31 am
Do you think this would work on a Macintosh using Reason 4?
I mean I suppose i will have to try it but if anyone knows let me know
July 23rd, 2008 at 11:47 am
new ones in sept will be velocity sensitive! any word on how to do this on an intel mac? cubase 4
July 23rd, 2008 at 1:32 pm
[...] you’ve done the Rock Band drums mod that I covered a while back, you will definitely be happy about the new Rock Band 2 Premium Drum [...]
August 12th, 2008 at 4:49 am
What about the guitar hero drumset will the same method work or do you need different software?
August 16th, 2008 at 11:37 pm
Awesome tutorial but I’m running with a EMU 0404|USB on a Pentium D 3.4ghz under XP and there is a small lag. This makes it impossible to play.
Any suggestion ?
August 23rd, 2008 at 3:45 am
Awesome!!!!
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
you are a genius
greetings from Ecuador
August 26th, 2008 at 10:56 pm
Ok got it to work. The lag was cause by using bluetooth headset!
I can’t wait for GHWT sensitive drums !
September 18th, 2008 at 12:37 pm
Good site I “Stumbledupon” it today and gave it a stumble for you.. looking forward to seeing what else you have..later
November 11th, 2008 at 2:37 pm
kickass!!
November 18th, 2008 at 3:37 am
I am also trying to get GH World tour drums to work?
Can’t get Edrum to recognise/learn them?
Any suggestions or help would be great?
December 2nd, 2008 at 2:07 am
Has anyone tried this with the ION Drum Rocker, or the v2 drums for RB or GH? I’m curious as to whether the MIDI velocity/volume information gets transmitted properly… it seems like the first link in the chain (the game controller driver) would lose the velocity info, as it’s basically on or off. Which would mean someone might need to write a driver or other software to grab that info (which is probably relatively easy if you’re a C# programmer, but I’m not). I’m quite sure it’s possible to get this working, which would make it a pretty cheap MIDI drum controller solution…
December 2nd, 2008 at 1:57 pm
@ paferg - I would like to try the new RB drums (can’t afford em) but haven’t yet. There is no velocity, like I said in the tutorial, it’s just one hit at full velocity. It would be AWESOME if someone made an app that could detect velocity for these drums, may already be something out there like that for xbox controlers and I’ve been meaning to look around.
My next project for the RB drums is to frankenstein them into sensors for a drum brain like the Roland V-Drums.
@ Z the Hell Kat - I haven’t found a way to get them to not stick like that either. Sucks when you want to go back and edit a miss hit or if you want to quantize. I’m sure there is a fix and if I find it, I will update the post.
@ ryan - The latency issue could be due to signal overload, try using a different midi yoke channel, check all your connections and make sure your program that you are interfacing with is set up properly.
@ quintvisk - this will work on a mac, have been meaning to do the mac tutorial but haven’t had the time. I know there is a good how to on youtube if you search over there.
@ soultrappa - Haven’t tried that either, but if that set works with the controller driver from MS, it should work with the same method.
@ shoogyboom - like I said above, haven’t tried those, but if the driver is working like it should, this method should work.
Sorry if i couldn’t answer your questions. Feel free to post more questions and check back for more updates!
December 2nd, 2008 at 5:16 pm
Hey having some issues trying to do this. For some reason when i go into the edrum monitor midi devices i dont have the com1 or com2 options, and so nothing is working because of it, well im assuming its because of that anyway. Ive tried pretty much everything different versions of the program and every setting i could think of to change to make it work. Thanks in advance if you can help =)
December 3rd, 2008 at 12:08 am
@ calloforion - I’m not sure why it would be doing that, tried to recreate the problem on my computer with no avail. Are you sure your xbox controller driver is installed and working properly?
December 3rd, 2008 at 12:12 am
yeah, it recognizes the controller just fine, and i can actually use the learn function and it recognizes it then too. But when i try to then run ezdrummer and use it as intended there, its not working, and im thinking this has to be because im not using the com option, i just set it to a midi yoke in becuase i wasnt sure what else to do. But thank you for the quick reply.
December 4th, 2008 at 12:20 am
thought this was freaking amazing. step by step helped me all the way through. i spent 2 days pulling my hair out and you helped instantly.
a couple questions though.
1. I got the rockband drums to work in Cubase 4LE but i cant seem to reroute the drum sounds to different pads. The snare sound comes out of bass pedal and so forth. I tried to remap on Cubase but it only allows you to remap to piano notes such as C-1 ect.
Any help would be amazing. i was so close to being able to record with these things and now im stuck again. thanks so much
December 4th, 2008 at 10:17 am
@ calloforion - So did setting it on the midi yoke solve the problem? I’m not sure why you wouldn’t have that option. I’ll try to look into that.
@ badassjohn5 - sounds like you need to set the midi output on the edrum monitor. If you go back and look at the steps it tells you how to do that in the very first edrum monitor steps.
Another easy way to find what output you should set (if you don’t want to look up what midi number represents a key note) is if you have a keyboard, hit the key until you find the note you want. Works for me, but I did post a link to a notes to numbers reference chart.
Hope that solves your problem.
December 6th, 2008 at 4:22 pm
hey, just wanted to say the problem is solved =) I didn’t ever end up getting the com option for whatever reason, but it turned out to just work if i picked a random midi yoke instead and then just used the midi yoke 1 as my input . Still not sure why i never had the option but no more worries as everything works fine and plays great ^^
January 2nd, 2009 at 7:19 am
Thanks for the tutorial! I’m now able to play with my Guitar Hero World Tour drums in my Sequencer (Tracktion + RMIV) with virtually zero latency….incredible!
Since my drums are velocity sensitive I’m very interested in solutions for adding that also. I’m just not sure of how it’s supposed to be programmed so that my pc and Edrum can receive the information . The ps3 can read it’s velocities so the pc should also be able to do it somehow. They both connect the drums via usb so it should be possible. Anyone having a clue of what has to be done?
January 7th, 2009 at 6:43 pm
Thank you very much, Ben. I have been able to connect my PS3 Guitar Hero World Tour drums using the sixaxis driver instead the Xbox 360 drivers, and it works fine in Sonar 6 with Battery or Session Drummer as vst instruments, or even in Reason!!!!.
But I have the same question as Rockdude: since GHWT drums are velocity sensitive, does anyone know any solution for the PC reading velocities?. I guess it has to do with the PC driver (sixaxis for PS3 controllers). Maybe with new velocity-sensitive drivers would work ¿?
January 13th, 2009 at 12:17 am
I have the PS2 GHWT. Are these velocity sensitive? . If so…it would be a huge asset to me and my set up. Any ideas on how to get it to work?
January 13th, 2009 at 3:47 pm
I just plugged the GHWT PS3 drums to my pc and everything works just fine. No problems whatsoever and didn’t require any extra gimmicks or plug&pray adapters.
The XP recognizes drums immediately and configuring the program was easy as stomping on kittens.
January 21st, 2009 at 11:50 am
I just tried this technique with limited success. Edrum Monitor recognizes everything and when I strike the pads I get a result but I hear no sound. If I change the output device to WaveTable synth I hear everything without problem so I know it’s functioning properly. When I go REAPER, change the MIDI Input to MIDI-YOKE1, I can see it registering the hits but I get no sound during recording or any sound during playback. Any ideas? Thanks.
January 29th, 2009 at 12:48 am
Hi Guys,
Just as a side note, if you have GH:WT Drums, and a wireless receiver for your PC, you may want to take a look at http://drop.io/360mididrummer
This is a piece of software written by a young enthusiast in C# which retains velocity sensitivity information, but otherwise works in a similar fashion to the technique above.
Cheers
February 3rd, 2009 at 4:04 pm
Anyone know how to do it with the Wii version of GH:WT Drums? I got the USB cable that goes into the midi in on the drums from Red octane but i’m at a stand still
anyone have any luck
thanks alot!
February 14th, 2009 at 3:35 pm
Just found a solution for the velocity sensitivity I was searching for. http://drop.io/360mididrummer. This program supports both ghwt drums for xbox360 and ps3 with velocity!
February 14th, 2009 at 7:11 pm
@ Rockdude: Thanks! Looks like I’m going to be re-writing this tutorial after I check that out…
February 16th, 2009 at 1:24 pm
Hi Ben,
it would be great if you could try the Rock Band-drums with my software. Not sure if the USB-packages are the same for the GHWT-drums and RB-drums for 360 (and PS3) but we could try!
If they don’t work you could probably help me out by sniffing out the USB-data sent
// Magnus
February 26th, 2009 at 8:11 pm
Here’s a good setup. It sounds real with no lag.
* 360mididrummer http://drop.io/360mididrummer
* ASIO4ALL http://www.asio4all.com/
* LoopBe1 http://www.nerds.de/en/download.html
* savihost.exe http://www.hermannseib.com/english/savihost.htm (scroll all the way down and read the instructions)
* Addictive Drums Demo http://www.xlnaudio.com/?page=downloads&d_page=demoversion
In savihost (rename the .exe as instructed on the webpage) Use ASIO out with 512 samples or less for no lag. Midi input from LoopBe1. Mapping example: Yellow 50, Orange 77, Red 38, Blue 41, Green 78, Kick 36.
Happy drumming
February 27th, 2009 at 6:49 am
Or even better: Use Blue 55 for an open Hihat. Choke the cymbal with green.
Here’s a small example: http://raphi.mailq.de/ManISuckAtThis.mp3
The closed hihat seems a bit hard, so use 48 or 49 on yellow to get a softer hihat.
February 27th, 2009 at 7:42 am
Oh i forgot to mention: I use the GHWT PS3 drumset.
You’ll propably also need a metronome, i know i do:
http://www.mm-systeme.de/dlcounter/count.php?id=metronom.zip
February 28th, 2009 at 3:27 pm
Does anyone know how to get this to work with two RB drum sets?
March 20th, 2009 at 4:56 pm
Has anyone tried to use the PS360MIDI software with Reason? I’ve tried but when it comes to mapping the trigger controls I’m not seeing any activity happening between PS360 and Reason. I’d really like to combine these two because Reason has good samples and PS360 has the velocity control but PS360 doesn’t seem to have the same customization of the MIDI signal that edrum monitor has. Any help is appreciated. By the way, I’m totally new to Reason and this post could’ve used some retard proofing when it comes to setting that up and mapping the controls. Just an idea. Thanks though, elsewise it was awesome.
March 22nd, 2009 at 8:01 pm
You need LoopBe to be installed. It acts like a virtual midi device. In reason you need to specify LoopBe under Preferences/Control surfaces and Keyboards and which bus it should use under Advanced MIDI. I don’t use Reason myself so I’m not sure if it works, but this probably should do it. The drum track perhaps needs some “activation” of triggering from the bus you specified earlier.
March 22nd, 2009 at 10:23 pm
Thanks. This helped me to finally get it to work. I didn’t use LoopBe I used the MidiYoke. If anyone knows why one is better than the other let me know. After you set your software Midi output to a Bus (for example Bus A) you still have to link it to the device you want (redrum). If you expand the “Reason Hardware Device” at the top it’ll show you some more options. Click “Adv. MIDI Device” and some more options will pop up. Next to Bus Select make sure you the Bus you set your MIDI Software output to is selected. I used Bus A so I made sure Bus A was selected. Under Channel 1 I clicked the pull down and then selected “Redrum 1 In”. This should link your control surface Bus to your Redrum Device. I’m not sure why all this is manual. From what I hear normal control surfaces don’t require this level of configuration. Thanks for the Bus tip. Wouldn’t have figured it out with that, and this http://audio.tutsplus.com/tutorials/arrangement/how-to-audition-reason-combinator-combinations-with-your-keyboard/.
March 26th, 2009 at 7:41 pm
i really need help getting rid of this latency! can anyone suggest something?
April 15th, 2009 at 9:23 pm
hey, question, i also have the problem where i dont see com1… so i tried just picking random in and out… when i hit learn, without hitting anything, numbers come up, and if i keep hitting learn, those numbers change…
any ideas?
April 17th, 2009 at 9:15 am
latency might be caused when the xbox controller driver for windows is not properly installed!
my problem: when i use the edrum monitor setup the notes play continuously (wont stop) in cubase, does anybody know a solution?
April 22nd, 2009 at 2:07 pm
MidiYoke + PS360drummer + reason(or anything else) awesome !!!
May 6th, 2009 at 10:40 pm
Hey guys,
If you’re needing help setting up PS360 Midi Drummer with your GHWT drumkit, I’ve done a 2 part video tutorial on using the GHWT Drumkit on PC. Check it out here: http://pctutorialsonline.net/index.php/guitar-hero-world-tour-drums-on-pc.html
May 21st, 2009 at 11:24 pm
Finally got this working! Had to mess around with different MIDI notes & volume in edrum Monitor, but finally got what I wanted. The only issue I have is the sensitivity of the pads, particularly the red. Makes the snare double hit sometimes. Any way to lessen the sensitivity? No problems with latency either. Prob cuz I have a decent soundcard (SB Live!).
Setup:
RB drum kit - eDrum Monitor - MIDIYoke - EZDrummer - Reaper 2.5
2.3GHz AMD 64
4GB RAM
ASIO4ALL
Windows XP Pro
June 26th, 2009 at 11:07 am
If you have the Rock Band 2 drumkit, and you’re interested in using the velocity information encoded by the pads, then you might like to try out this program I’ve written:
http://www.mattgrounds.com/rb2midi/
Currently it only works with the Xbox360 version of the drumkit, but I may be able to fix it to work with other versions. It also works with the optional cymbal attachments from Mad Catz.
July 17th, 2009 at 5:31 pm
I’m trying to get the GH:WT drum set to work on vista home premium 32 bit, but so far no luck. The problem is in Edrum monitor, when I try to open a new track, nothing shows up. I’ve tried all the available versions of Edrum monitor, a couple of versions of MIDIyoke and I’m trying to run in combo with Reason 4. Any help’d be a plus. Wait, let me rephrase that, any help that isn’t everything posted above this will be a help. Seeing as how I’ve already tried all the methods and advice above.
July 24th, 2009 at 4:44 pm
This works great for me…but has anyone tried to hook up an additional rockband drumset for the 2 footpedals and 8 trigger pads configuration? I can’t seem to get edrum monitor to recognize the second drumset even though the 2nd controller is registering as working on the computer. It still regognizes the first set, just not the second. Any suggestions?
July 31st, 2009 at 9:17 pm
hi i have the drums registering on windows, and i have midi yoke working, drum monitor is picking up every hit on each tom but when i bring up ez drummer it doesnt register plz help also when i pick which output for midi com 1 and com2 isnt there i just pick a midi input and a output
August 4th, 2009 at 2:01 am
ehh.. good one
August 7th, 2009 at 12:50 pm
I installed the microsoft driver for my system. No problem. Plug in the drums. Computer detects new hardware. Okay. Then, I get a wizard pop up that wants me to install software for a USB human interface device. what’s that about?
August 31st, 2009 at 12:43 am
Hello!
I want to buy the Rock Band 2 Drum Kit for a friend’s birthday. But I really don’t understand ANYTHING about XBOX 360.
I searched on Google [ http://bit.ly/1owMTC ] and I found many drum kits on sale, it says that they are wireless, but I don’t know if they come with the transmitter and receiver inside the box or if I have to buy the receiver separately to connect it to my Windows PC.
Could anyone help me? Thanks in advance.
August 31st, 2009 at 9:13 am
hello
i have currently 2 drum world tour xbox 360 and 1 wireless receiver for windows. I search a solution to use the 2 drums at the same time as your method with drummer ps360 midi drummer, fl studio and addictive drum.
or with another software more like ps360 midi drummer to use the second drum with velocity transmited.
currently i use ps360 midi drummer and xpadder 5.4 for the second drum routing
can you help me? thank you
September 17th, 2009 at 10:40 am
Is there anyway to use to GHWT drum sets at one time so I could have more cymbals and rides ect?
September 22nd, 2009 at 3:51 pm
If you add the cymbal expansion pack to the rock band drums, can you have 6 pads instead of the 4?
October 9th, 2009 at 6:49 pm
I’m running vista 32, edrum monitor will not display correctly. i’ve gotten everything else to work, and searched everywhere for all different kind of aps, it’s a big mess on my computer of these little random programs…
but when i add a track in edrum monitor, it doesn’t show up.. its acting as if it’s there, like if i add a bunch of tracks i see the scroll bar getting larger as if it’s adding shit, but there’s nothing there… i’ve tried reinstalling it many times and in different ways but no success..
is there a solution or a different ap i can use?
thanks
October 17th, 2009 at 7:38 pm
The latest version of edrum doesn’t seem to work in vista, download the old one, that one works.
October 18th, 2009 at 1:29 pm
My setup:
Vista 64. Creative X-fi card
Xbox RB kit. selling dead cheap now(drums, guitar, mic without the game)
LoopBe30
Edrum monitor
Savihost running EzDrummer and Addictive drums
I’m using Creative ASIO, irgendwoanders tip with 512 samples or less on the wave buffer in savihost gives me virtually no lag. Man this is great fun for a very small amount of money!
October 18th, 2009 at 3:54 pm
WTF!! Just bought the registered version of LoopBe30 and it doesn’t work, I get the error message : “loopbe30 device not installed” when I run it, driver doesn’t install properly. Tried the trial version again and that one works, WTF?
October 18th, 2009 at 4:26 pm
Just tried LoopBe1, the completely free version, seems to work fine in my setup. So now I’m sitting with a registered version of LoopBe30 that does not work and I don’t need it either it seems, wasted money arrgh!
October 20th, 2009 at 3:11 pm
I’ve got 2 RB drum kits now, i’m runnig one set on edrum monitor and the other on ps360 midi drummer. I’m not completely happy with the results on the ps360, works better with GH drums maybee? Does anybody know if it’s possible to run to kits on edrum at the sime time???
October 22nd, 2009 at 4:09 pm
More than anything else, I hate looking stupid. ,
October 29th, 2009 at 7:00 pm
I got LoopBe1 to work, the demo left a file in the system folder that screwed up the registered version to install, deleted it at it installed fine. My solution to running to drum kits at the same time is to run 2 edrum monitor apps at the same time, i just went to the edrum program folder and copied it to another location, by doing that I can run 2 edrum monitors from 2 places and if I save setting on one of them it doesn’t addect the other one, one drum kit on each edrum monitor, didn’t think this would work but is works great;-)
November 4th, 2009 at 12:51 am
Thanks, i got it to work now… i used edrum 1.0… i had it before but i could never get it to install properly.. til now..
December 14th, 2009 at 11:46 pm
Awesome website! I’m so glad I wandered onto it through my friend’s blog. I’m gonna need to put this one on the blogroll.
December 16th, 2009 at 11:03 pm
Thank you, thank you, thank you. Works fantastically well, on first attempt.
I think that there is value in mentioning that if there are alreay MIDI devices present in the system (as there is in my set up), then there is no need to use the MIDI Yoke software.
Thanks again. Greatly appreciated.
January 8th, 2010 at 10:12 pm
Halvard –
Can you say what file needed to be removed to get LoopBe30 to work? I am having the exact same problem
January 24th, 2010 at 6:40 pm
I found a way to get rid of sticky notes - in edrum go into settings n eacgt rack and tick Enabel Note Off! Helps a lot.
Works great, but latency is a bit long, and drum senstivity would be nice, but still great. THanks for the tutorial.
January 26th, 2010 at 12:35 am
Hello. This is kind of an “unconventional” question , but have other visitors asked you how get the menu bar to look like you’ve got it? I also have a blog and am really looking to alter around the theme, however am scared to death to mess with it for fear of the search engines punishing me. I am very new to all of this …so i am just not positive exactly how to try to to it all yet. I’ll just keep working on it one day at a time Thanks for any help you can offer here.
February 1st, 2010 at 8:42 pm
ok, so i have followed the instructions, and i cannot get edrum monitor to show me any new tracks i set everything up and then go to add new track and the screen just stays blank. i have messed with the input and output ports and still get nothing. and in the status menu it shows that inputs are coming for whatever input i set, but i never get an output. i don’t know if that helps at all. and my system is a toshiba laptop running windows 7 ultimate, for reference, using the 360 rockband drums
thanks!
February 14th, 2010 at 3:49 pm
Brett: I went to windows32\drivers\loopbe30.sys , deleted this file since the uninstaller didnt seem to delete it, installation of the registered version worked after this
February 14th, 2010 at 3:51 pm
alek, try the older version of edrum monitor, the new one seems not to work on vista anyway.
February 14th, 2010 at 3:57 pm
http://www.youtube.com/watch?v=q35s3rgDNkY ;-))))